
Universal RP: Added a Camera History Texture manager and basic interfaces for accessing per camera history textures. Shadergraph: Added a customizable Heatmap color mode, which by default displays the estimated performance impact of each node in a Shader Graph.

Particles: Add BakeTexture and BakeTrailsTexture scripting methods. This setting is useful for the context of culling out specific batches that go through the batch renderer group. Graphics: Adding a new per batch layer filtering setting for BatchRendererGroup. UGUI: Button triggers another Button when multiple Canvases are used in multiple windows This can be toggled via the "General > Show All Windows In Taskbar" option in Editor Preferences.Įditor: Uss customization APIs are removed from core module The expectation is that dx12 should now not produce any TTY errors when opening / closing projects.Įditor: Fixed context menu search field not showing the Cut, Copy, Paste menu when right clicking and the field was empty.Įditor: The Windows editor now hides secondary windows from the taskbar and alt+tab menu. This fix did not remove another assert "ReleaseDynamicVBOFrame: Expected node in client scratch release queue" which is now included in this change.


This was a previous fix were ReleaseDynamimcVBOFrame: Unexpected frame kept spamming. Audio: Fixed exposed parameters in audio mixers not being applied in standalone builds.Ĭontextual Menu: Fix for 2023.3.X: Save Layout popup isn't displayed for the user after the contextual menus updateĭirectX11: D3D11 swapchain error pop-up appears and the Editor shuts down when opening a projectĭirectX11: Additional lights are broken when Spotlight is added to the SceneĭX12: Removing assert that was added accidentally "ReleaseDynamicVBOFrame: Expected node in client scratch release queue" in dx12.
